Architectural Structure of Telos: A Divine Comedy


An individual finds him/herself in a 3D environment, exploring it, playing with it and trying to find the ‘telos’ of that space that it is defined by its limits and its paths. 
The individual cannot leave the boundaries that the creator sets. There is a limitation to a specific path, a specific architectural structure, like a cell in a 3D digital space.

The project (2009) is an interactive video installation. The user navigates the installation and the 3D environment with the use of a game engine.